Supported Platforms Cameras and Formats
Supported Platforms, Cameras and Formats
PVA ISP compatibility matrix.
| Platform | Status |
|---|---|
| NVIDIA Jetson Orin Nano | Not Supported (PVA not available) |
| NVIDIA Jetson Orin NX | Supported |
| NVIDIA Jetson AGX Orin | Supported |
| NVIDIA Jetson Thor | Supported |
Select a platform below to learn more about its hardware capabilities and compatibility with PVA ISP.
(Clicking on any of the cards below will direct you to the corresponding platform guides from RidgeRun.)
Software Runtime Requirements
| Component | Requirement | Notes |
|---|---|---|
| Jetson L4T | Required | A compatible Jetson Linux BSP is required. Current project usage is aligned with the JetPack 6.2 generation, i.e. L4T 36.4.x. |
| NVIDIA PVA SDK | Required | A compatible PVA SDK installation is required. Current project setup uses PVA SDK 2.9.1 |
Supported Cameras (Input Formats)
| Feature | Supported configurations |
|---|---|
| Sensor compatibility | Vendor-agnostic |
| INput image type | Linear or companded Bayer RAW |
| Bayer patterns | RGGB, BGGR, GBRG, GRBG |
| Bit depth | 10, 12, 14, 16 bits (16-bit packed) |
| Multi-exposure HDR | Not supported |
PVA ISP operates on Bayer RAW image data captured directly from image sensors. Any sensor or capture source that provides a supported Bayer RAW buffer can be used. Camera driver and capture-path compatibility are outside the scope of PVA ISP.
Companded Bayer RAW is supported through configurable decompanding. Multi-exposure HDR formats requiring exposure separation or merging, such as DOL or staggered HDR, are not currently supported.
Support for additional sensor configurations, Bayer layouts, or image formats may be added in future releases.
Supported Output Formats
| Format | Status | Notes |
|---|---|---|
| RGB888 | Supported | Produced by the Demosaic, Global Tone Mapping, and Gamma Tone Mapping stages. |
| NV12 | Supported | Produced by the NV12 Conversion stage. |
Resolution Support
PVA ISP has been validated at resolutions up to 3840 × 2160 (4K). This is not necessarily a fixed format limit; achievable resolution and frame rate depend on enabled stages, stream count, memory availability, and platform resources.
For measured throughput, latency, and resource utilization results, refer to the Performance Metrics page.